

No amazing graphical improvements, no huge extra levels. In fact the only thing that has really changed is the language, and to some degree the soundtrack. The new version, unsurprisingly, isn't a lot different. (Does that make any sense?) Haven't We Been Here Before? So what's changed? The original was a massive, predominantly 2-D platform adventure - 'predominantly' because it used a few pseudo-3D tricks to add a bit of depth to the otherwise fairly flat play areas - that revolved around the efforts of a cyber-chick named Marina and her quest to rescue her lecherous old master from the clutches of some scary ghost-faced creatures on a planet of ghost-faced creatures, aided by other ghost-faced creatures. "Why, oh why," frustrated players beseeched the heavens, "couldn't this game be in English?" And before you can say "Three number forty-two's twice and a bag of prawn crackers", here it is, the newly converted, newly translated, newly named Mischief Makers. A fun, slightly off-the-wall platform game, Troublemakers caused many headaches in the office due to the fact that many of its puzzles relied on the player being able to decipher thousands of lines of Japanese text. Perhaps the object you hold needs to be on the opposite side of the spikeball, rather than in front of you like a shield? More testing needed.Not long ago, there was an extremely weird Japanese game entitled Go! Go! Troublemakers.

It takes very precise positioning to make the boost be horizontal rather than vertical. However, your speed will decrease slightly each time. If you are able to achieve a boost like this, you can preserve it longer by landing on the ground and pressing ^A to jump without sliding. And, once you're holding the clancer, you're in a difficult situation where you can't grab new objects or boost grab without dropping the clancer, thus losing all of your speed. For Clancers, the boost does not work horizontally unless the Clancer has been damaged once, and lives (doesn't get ghosted.) Most clancers die in one hit anyways, and it'd be slower to hit a clancer once, then do it again to try and get a spikeball boost. This is in 4-07, where the boost is attained for about 2-3 frames before the pot is thrown.

Only 1 stage in the current S rank run has a situation where you hold the pot and get the boost. You can get boosted horizontally for greater speed, or vertically which shoots you straight up. A very interesting property of the spikeballs is that by holding an object in front of you, you can get a significant boost if you make the object hit the spikeball in a specific spot.
